What is running the table?
Running the Table
In this series I will show you how to take tried and true Lean UX methods, used by successful product design teams across the globe, and apply them to create engaging Dungeons & Dragons campaigns.
- We’re going to talk to our players before we create anything.
- We’re going to use that feedback to figure out the best thing to create.
- Then we’re going to create it.
What is D&D?
From the game’s publisher, Wizards of the Coast, “The core of D&D is storytelling. You and your friends tell a story together, guiding your heroes through quests for treasure, battles with deadly foes, daring rescues, courtly intrigue, and much more.”
What is Lean Ux?
According to interactiondesign.org, “Lean UX is focused on the experience under design and is less focused on deliverables than traditional UX. It requires a greater level of collaboration with the team.”
Using UX research and agile sprint planning techniques, we will take a player-centered approach to campaign and game design.
Part 1: Defining a Vision for your Campaign
By researching the D&D landscape and talking to potential players, we will define a campaign vision that all can agree upon. Read more…
Part 2: Planning a Minimal Viable Product
We evaluate possible game ideas against the campaign vision, discovering needs and requirements for a successful game. Read more…
Part 3: Running Games as Agile Sprints
We take the minimal viable product and begin crafting effective game sessions, one at a time. Read more…