Running the Table
What is Running the Table?
An introduction to this series explaining how creating a D&D campaign is, well, pretty much user experience design.
Part 1: Defining a Vision for your Campaign
Early research and player interaction will align everyone on what to expect from the upcoming campaign.
Part 2: Planning a Minimal Viable Product
An MVP provides a flexible map of the campaign, allowing you to focus on what matters the most early on.
Part 3: Running Games as Lean Sprints
Iterative design: Play a game, learn from it, build a better one!