Running the Table

What is Running the Table?

An introduction to this series explaining how creating a D&D campaign is, well, pretty much user experience design.

Part 1: Defining a Vision for your Campaign

Early research and player interaction will align everyone on what to expect from the upcoming campaign.

Part 2: Planning a Minimal Viable Product

An MVP provides a flexible map of the campaign, allowing you to focus on what matters the most early on.

Part 3: Running Games as Lean Sprints

Iterative design: Play a game, learn from it, build a better one!